Rules

Durham Dodgeball Rules
Wednesday Nights -COED – All Skill Levels
Before the Game Begins
Five foam balls (four 7” balls and one 8.25” balls) will be used in the game. Each team will start with two 7” balls and a 8.25” ball will be placed at centre court. • Each game will start with up to 6 players on the floor from each team. Each team can only have a maximum of 4 players per gender on the floor at any point in the game. • If a team starts a game with less than 6 players, it is up to the opposing team to decide if they want to play at an equal player ratio, give the opposing team an extra life, give an opposing female player an extra life, or to not give the opposing team any handicap. o If a life is given to a player and it is lost during the game, the life cannot be revived. • Due to the setup of the court teams will switch sides at half, give each team fair advantage on the court. Referees will have timers to signify half.
Start of the Game
To start the game, each team lines up at the back wall and a countdown of 3…2…1…dodgeball is announced. Players from each team will run for the balls on their side of the court. False starts (players running for the ball before the countdown) will initially result in a warning for that team. Each subsequent violation during the set will result in a player being called out as witnessed by the referee.
Boundaries
Center Line (Yellow Line @ Jeanne Sauve PS)
While the game is in play, players are not allowed to cross the center line or they will be called out. Players will be called out if any part of a player’s body or clothing touches the opposing side’s court. Players may still reach across or use another ball to retrieve a ball on the other side of the line as long as no body part or clothing touches the floor or wall on the other side.
Throwing Line (Yellow Lines running parallel with the Centre Line @ Jeanne Sauve PS)
In order to ensure the safety of players, balls must be brought back behind the throwing line before a valid throw can be made. Any throws that are made past the throwing line will not count and the thrower will be called out. Additionally, any throws made by a teammate of the thrower who violated the rule will also not count. When making a throw, no part of your body can touch the floor on the opposite side of the line before the release of the ball. This line will be a soft line when throws are not being made (players can still grab or block balls in front of the throw line). In order to ensure a fair season, we are expecting full honesty from all players. In the event of a disagreement the ref has full discretions on the call. Arguments will not be tolerated.
Out of Bounds (Blue Tiled area on the side of the court @ Jeanne Sauve PS)
The blue tiled area on the side of the courts is a soft boundary. Players are expected to play with in the court defined. Warnings will be given by the referee if they see players intentionally moving in the blue tiled area (except when trying to recover any balls). After a team is given three warnings per set, each subsequent violation will result in that player being called out. • Balls continue to be live if a player is in the blue tiled area trying to retrieve a ball. Catches that are made in this area WILL still count and the thrower will be called out.
Out of Bounds (Alcoves/Doorways @ Jeanne Sauve PS)
The alcoves/doorways on the side of the courts are also soft boundaries. Warnings will be given by the referee if they see players intentionally moving to this location in order to dodge any balls. After a team is given three warnings per set, each subsequent violation will result in that player being called out. • Balls continue to be live if a player is in the blue tiled area trying to retrieve a ball. Catches that are made in this area will NOT count and the catcher will be called out. If a player is found to be using a doorways as a way to delay the game they can be called out at the referee’s discretion.
Game Play
Throwing
To eliminate an opposing player, a thrower must hit the opposing player below the head before it touches the ground, a wall or any other obstacle. If a ball hits multiple players on any one throw before it touches the ground, wall or obstacle, all players will be called out. If an opposing player intentionally makes themselves smaller (ducking) or jumps and are hit in the head, the opposing player will be called out. ▪ Headshots • If a thrower hits an opposing player in the head while they are upright, the player who was hit will not be called out, and it is up to the referee’s discretion to stop the game to see if that player is hurt. The throwing team will get a warning and upon the third infraction during that set, the thrower will be called out. • Although the player who was hit will not be called out, any catches that are made during the play will still result in the thrower being eliminated. If a second player was hit with the ball that resulted in the headshot the second player will be eliminated.
Any headshots that were the result of a deflection from a ball that a defending team was holding or off of a defending player/teammate will result in the defending player to be called out.
Catching
If a player catches an opponent’s throw, the player who threw the ball will be called out and a team member on the catcher’s side will be allowed to come back on the court. If there are already 6 players on the floor a new player will not be allowed back in play. It is encouraged for players to come back in the order they were called out but it will not be enforced. o Players can intentionally drop balls that they are holding in order to catch an incoming ball. This will result in the thrower being called out and a teammate coming back in play.
Traps
If a player is hit and/or catches a ball at the same time that it hits the ground, a wall or another obstacle, it is up to the referee’s decision to call a trapped ball. When a trapped ball is indicated, both the thrower and the player who trapped the ball will not be called out.
Blocking o A player may use a ball to block another incoming ball. If the incoming ball is deflected and is caught by a teammate, the catch will result in the thrower being called out and a teammate will be able to come back in play. o If a player deflects the ball into themselves (including the head) or another teammate and it is not caught before it touches the ground, a wall or another obstacle, both players will be called out. o If a player deflects a ball with another ball and causes the ball being deflected to be knocked out of the defender’s hands, the defender will be called out.
Live vs Dead Balls
Balls are considered “live” until they hit the ground, a wall or another obstacle (including inactive players). Multiple players can be called out on a single play if the ball deflects off of more than one person. o If a ball collides with another ball in mid-air, both balls will be considered dead balls and will not count if they hit other players. Catches will also not result in the thrower being called out or a player to come back in the game. o If a player strikes his own teammate with a ball, they will not be called out. Only opposing players can cause a player to be called out on a throw or a catch.
Active vs Inactive Players
Players returning to the court on a catch will not be considered active and part of the game until they touch the back wall. Any throws that hit the returning player
before they touch the back wall will not result in the returning player to be called out. Any catches/throws that the returning player makes before touching the wall will not result in the opposing player from being called out. o Players who have been called out will be inactive and any ball that hits these players as they are walking off the court will be considered an obstacle. The ball will no longer be considered “live”.
Multiple Balls
Players are allowed to hold multiple balls at once. If a catch is made while a player is holding another ball, the thrower will be out and a teammate of the catching team can be brought back in the game.
Countdown/Break in Action
If the referees determine that a player/team is delaying the game by not throwing any balls, the referee may start a countdown to speed up the action. The determination regarding who throws will be decided by:
▪ 1) the team with more balls, followed by
▪ 2) The team with more players, followed by
▪ 3) The team who did not make the last throw.
▪ 4) The count down will start when all active players are on the court.
A Player maybe called out if they are using a boundary to delay game play. o At the start of a game, the determination regarding who throws will be decided by
▪ 1) the team that won the prior game
▪ 2) the higher seeded team o If the deciding team does not throw by the end of the countdown, all six balls will be given to the opposing team.
Any ball that crosses the middle line by either team will reset the countdown.
▪ Ball Control
• Balls cannot be placed down over the center line in order to reset the countdown or to change the order of which team throws. Balls must be thrown/rolled out of reach of the throwing team in order to effect which team must throw.
1 vs1
When there is only one player from each side left on the court during the game, the floor becomes “live”. The defender will be called out if a ball that has not touched a wall, obstacle or come to a complete stop on the floor hits them without the player gaining control of the ball. Catches that are made off a bounce (or multiple bounces) during “1 on 1” situation will not result in players being called out on either side.
In a situation where a player still has a life during a “1 on 1” situation, the same rules apply. (i.e. if the player with a life gets hit off a bounce, they will lose their life and another 1 on 1 situation will result.) o If the last player on each team is eliminated in the same play, the team with the player struck last will win the game. In the event that no referee can make a call regarding who was hit last, the referees can make the decision to continue the game.
Eliminated Players
Anytime a player is called out, the eliminated player must drop or pass a ball they are holding to another player and walk to the side of the court with the least amount of interference to the game in play. Eliminated players may not pick up any other balls that are not in their possession. Players from teams that are currently not on the court cannot intentionally pick up/pass balls to teammates or interfere with the game in play. It is up to a referee’s discretion to call a player on the team that violated this set of rules out.
Other Rules
Honesty is essential in dodgeball. If a player is hit, it is the player’s responsibility to call themselves out, whether the referee sees it or not. In the event of a discrepancy, the referee has the final say unless they defer to a player who may have had a better vantage point. The referee has the final say in any hit.
• Unsportsmanlike conduct determined by the referee will result in a removal of that player from the game.
• A player is not allowed to deflate a ball by squeezing it. Pinching the ball to throw it is allowed but if the ball is crumpled and then thrown the team will receive an initial warning. The second time this action is conducted by any player on the team, that player will be removed from the game.
• In order to eliminate players, balls must be thrown using a player’s hands. Balls cannot be kicked or swatted out of the air.
• It is the referee’s/commissioner’s discretion to call a player out or suspend a player for violations of the rules.
• League commissioners have the right to amend any rule as they feel necessary. A valid reason must be made and the decision is expected to be followed and respected. The new rule will be written in the official rule list as soon as possible.
Ejections
• Play that is rough or overtly aggressive, taunting, or un-sportsmanlike will not be tolerated. If reports of this kind of behavior are received, we will investigate and provide verbal and written warnings to the individuals and teams involved. After a second written warning the player and if necessary the team in question will be ejected from the league without refund and will not be welcome back.
• Instances of aggressive behaviour (i.e. pushing, fighting etc.) will be cause for immediate expulsion for all individuals involved, whether they are the instigators or retaliating. No refund will be provided.
• Any team involved with any incident that results in the loss of a permit, facility, location or field will be expelled from the league without refund.
School Board Policies
• Food is not allowed within the gymnasium area. Only water bottles are permitted within the gymnasium area.
• Smoking is not allowed on any school board property.
• Parking is only permitted in the designated areas (the parking lot) Vehicles are not allowed to park in areas that lead up to the door to the schools.
• No outside shoes in the gymnasium. Only white or non-streaking soled running shoes are acceptable.